﻿using UnityEngine;
using System.Collections;

public class MainUIConfig : ConfigBase
{
    public override void Configure()
    {
        base.Configure();
        injector.Map<MainUIModel>().AsSingleton();
        mediatorMap.Map<MainUIView>().ToMediator<MainUIMediator>();

        injector.Map<HeroSkillModel>().AsSingleton();
        mediatorMap.Map<HeroSkillView>().ToMediator<HeroSkillMediator>();

    }
}
